The Effects of Virtual Reality on Learning
By Rohit Mehta ABSTRACT Virtual reality is a highly effective and unique complement to traditional learning methods, bringing with it solutions to common problems such as excessive reliance on certain ways of learning, the inefficacy of current attempts to include visual elements of learning in education, and the lack of appeal to students. I demonstrate how the introduction of virtual reality in a classroom setting can positively impact the quality of education as well as the appeal of education to students through a series of experiments conducted at an elementary school. I find that virtual reality is particularly useful for general questions with a visual or spatial component and that traditional learning via reading remains the more effective way to memorize figures or absorb minute details, things that aren’t as important as grasping general concepts and ideas. I also find that there exists an overwhelming preference among students for learning with a virtual reality component rather than traditional learning.- INTRODUCTION
- ISSUES WITH TRADITIONAL EDUCATION
- There is no longer an overwhelming reliance on reading or listening-based activities because of the importance of the visual aspect of virtual reality in the proposed method of education. Reading is not completely eliminated in this system of education, but it is nowhere near as encompassing.
- The problem of visual mediums of learning not aligning with the primary mediums (reading/listening) is completely eradicated, as brief written pieces are written as supplements to the visual medium of virtual reality rather than separately created. Additionally, the proposed method of education makes the visual medium the most influential and most prominent, leaving no question about its efficacy.
- Although experimental data that proves the very point that students enjoy learning primarily through a visual medium such as virtual reality to traditional learning through reading will be laid out later this chapter, I can comment without hesitation that some of the 16 essential habits such as bringing wonderment and awe and gathering data through all the senses are more than fulfilled by the proposed education method [3]. There is no question that virtual reality, whose definition itself includes interactive experiences, is more engaging for students than simply reading or listening to lectures. Again, experimental data will be used to ensure that this is the case later in this chapter.
- General question – this type of question merely tests something significant (vital to the main idea of the lesson) that was covered in the lesson without asking for specific figures or details, and is not a visual question.
- Visual question – this type of question tests a subject that may be more easily answered with visual cues or immersion in the environment of the subject. The subject in this type of question is often just as vital to the main idea of the lesson as the subject of a general question.
- Specific question – this type of question asks for a specific detail or figure that was covered in the lesson but was not necessarily the main idea of the lesson.
- The Great Barrier Reef
Question by question analysis
Q1: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were mostly met, as the performances of the two classes were within 9.6% of each other, giving this question a VRPR of -9.6. However, the traditional class had the slight edge.
Q2: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were met, as the performances of the two classes were within merely 2.3% of each other, giving this question a VRPR of -2.3.
Q3: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were mostly met, as the performances of the two classes were within 11.1% of each other, giving this question a VRPR of 11.1. However, the VR class had the slight edge, getting an impressive 100% on this question.
Q4: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were met, as the performances of the two classes were within 7.9% of each other, giving this question a VRPR of 7.9.
Q5: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were met, as the VR class outperformed the traditionally taught class by a whopping 43.7%, giving this question a VRPR of 43.7. Only 3 out of 27 students taught traditionally were able to answer this question correctly.
Q6: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were met, as the VR class outperformed the traditionally taught class by 32.6%, giving this question a VRPR of 32.6. Only 3 out of 27 students taught traditionally were able to answer this question correctly.
Q7: This question was a category 3 (specific) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who students who read about it than students who experienced VR. My expectations were met, as the traditionally taught class outperformed the VR class by a whopping 49.1%, giving this question a VRPR of -49.1. Only 2 out of 31 students taught with VR were able to answer this question correctly.
Q8: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were met, as the VR class outperformed the traditionally taught class by 23.1%, giving this question a VRPR of 23.1.
Q9: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were met, as the VR class outperformed the traditionally taught class by 43.2%, giving this question a VRPR of 43.2.
Q10: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were mostly met, as the performances of the two classes were within 8.0% of each other, giving this question a VRPR of 8.0. However, the VR class had the slight edge.
Categorical comparisons
Category 1 had an absolute average VRPR of (|-9.6| + |-2.3| + |11.1| + |7.9| + |8.0|)/5 = 7.78. To ascertain whether the VR class or the traditionally taught class did better, we use Equation 2:
Positive/negative VRPR = sum of all positive/negative VRPR values
Taken without the absolute value, the total negative VRPR (-9.6 – 2.3) is less in magnitude than the total positive VRPR (11.1 + 7.9 + 8.0), which means the VR class outperformed the traditional class on Category 1 questions.
Category 2 had an average VRPR of (43.7 + 32.6 + 23.1 + 43.2)/4 = 35.65 (we can ignore absolute value because all the VRPR values were positive). A positive VRPR indicates that the VR class outperformed the traditional class on Category 2 questions.
Category 3 had an average VRPR of -49.1 (there was only 1 Category 3 question). A negative VRPR indicates that the traditionally taught class outperformed the VR class on Category 3 questions.
What do these results prove?
The results of the experiments conducted using the Great Barrier Reef lessons indicate a strong correspondence between learning using VR and students doing significantly better on category 2 questions. Category 1 questions are also answered with better accuracy by VR students, although to a less dominant extent. Category 3 questions, on the other hand, are overwhelmingly easier for students taught traditionally. All three results corroborate my hypothesis that virtual reality is particularly useful for general questions with a visual or spatial component, and that traditional learning via reading remains the more effective way to memorize figures or absorb minute details, things that aren’t as important as grasping general concepts and ideas.
- US Monuments
Question by question analysis
Q1: This question was a category 3 (specific) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who students who read about it than students who experienced VR. My expectations were met, as the traditionally taught class outperformed the VR class by 8.3%, giving this question a VRPR of -8.3.
Q2: This question was a category 3 (specific) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who students who read about it than students who experienced VR. My expectations were met, as the traditionally taught class outperformed the VR class by 23.6%, giving this question a VRPR of -23.6.
Q3: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were not accurate, as the traditionally taught class outperformed the VR class by 35.4%, giving this question a VRPR of -35.4. This was a surprising outlier in the data since I had expected the general knowledge question to be answered correctly at a similar rate by both classes.
Q4: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were met, as the performances of the two classes were within 1.7% of each other, giving this question a VRPR of 1.7.
Q5: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were more than met, as the traditionally taught class and the VR class performed almost identically, differing by only 0.5% with a VRPR of -0.5.
Q6: This question was a category 1 (general) question, meaning I had hypothesized this question to be answered correctly at a similar rate by students who experienced VR and students who read about it. My expectations were met, as the VR class and the traditionally taught class were within only 0.8% of each other, giving this question a VRPR of 0.8.
Q7: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were not met, as the VR class performed worse than the traditionally taught class by -4.9%, giving this question a VRPR of -4.9.
Q8: This question was a category 3 (specific) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who students who read about it than students who experienced VR. My expectations were met, as the traditionally taught class outperformed the VR class by 1.7%, giving this question a VRPR of -1.7.
Q9: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were met, as the VR class outperformed the traditionally taught class by 4%, giving this question a VRPR of 4.
Q10: This question was a category 2 (visual) question, meaning I had hypothesized this question to be answered correctly at a higher rate by students who experienced VR than students who read about it. My expectations were more than met, as the VR class outperformed the traditionally taught class by a whopping 20.7%, giving this question a VRPR of 20.7.
Categorical comparisons
Category 1 had an absolute average VRPR of (|-35.4| + |1.7| + |-0.5| + |0.8|)/4 = 9.6. To ascertain whether the VR class or the traditionally taught class did better, we use Equation 2. Taken without the absolute value, the total negative VRPR (-35.4 – 0.5) is greater in magnitude than the total positive VRPR (1.7 + 0.8), which means the traditionally taught class outperformed the VR class on Category 1 questions.
Category 2 had an absolute average VRPR of (|-4.9| + |4| + |20.7|)/3 = 9.67. Taken without absolute value, the total negative VRPR (-4.9) is less in magnitude than the total positive VRPR (4 + 20.7), which means that the VR class outperformed the traditional class on Category 2 questions.
Category 3 had an absolute average VRPR of (|-8.3| + |-23.6| + |-1.7|)/3 = 11.2. Taken without absolute value, the total negative VRPR was -11.2, indicating that the traditionally taught class outperformed the VR class on Category 3 questions.
What do these results prove?
The results of the experiments conducted using the US Monuments lessons indicate a strong correspondence between learning traditionally and students doing significantly better on category 3 questions and between learning with VR and students doing better on category 2 questions. Unlike the Great Barrier Reef data which showed that VR students also did marginally better on Category 1 questions, traditionally taught students did much better on these Category 1 questions, the VRPR particularly helped by Question 3, which asked for the state in which Mount Rushmore was located. Such a discrepancy on such a general question is bizarre and must be chalked up as an outlier. Without the outlier, the absolute value VRPR of Category 1 questions was only 1.0, and the net VRPR was only 0.4, meaning VR students did better. These results mostly corroborate those found with the Great Barrier Reef data and reaffirm my theory that virtual reality aids visual and general learning, while traditional learning may still be the way to go for minute details.
III. How much do students enjoy learning with virtual reality?
In addition to collecting data on academic performance, I administered a short questionnaire to students to determine the extent to which they preferred VR learning to traditional learning and how much they enjoyed it. There were 4 questions in this short questionnaire, listed below.
Question 1: On a scale of 1 to 5, how easy was it to learn and understand the subject with virtual reality?
Question 2: On a scale of 1 to 5, how much did you enjoy learning about US Monuments/Great Barrier Reef with virtual reality?
Question 3: On a scale of 1 to 5, how much would you like to have virtual reality incorporated into your curriculum in the future?
Question 4: Describe briefly what you liked most about the virtual reality session in your classroom.
Because question 4 is not a quantitative question, I will simply list some sample responses. For questions 1-3, the data is shown below.
Here are some takeaways from this data:
- The vast majority of students in both classes selected 4 or 5 on a scale of 5 for all 3 questions.
- Overall, question 1 was the lowest rated from 1 to 5 of the three questions. This was precisely what I had expected, as simply using VR is not enough to learn and fully understand the subject. Rather, I propose that VR and traditional learning should be combined.
- CONCLUSION
References
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